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Pop lock game
Pop lock game







  1. #Pop lock game update#
  2. #Pop lock game full#

I also mentioned modes when is another new feature where I am working out more than one way to go about creating this kind of game. Speaking of trip up locations this is another feature that I added that can help to make a game mode more challenging, when the trip up location feature is active new targets will spawn close to the current degree location give the player little time to react. One of which I like to use when it comes to creating trip up locations, and the other is for creating locations that end up farther away from the current degree location.

pop lock game

In recent version of this game I worked out a few methods for creating new target locations. There are also a number of other values that have to do with the rate at which the current degree will move as well as the current direction, and a boolean that indicates that the current degree is in the range. This range is the area where the payer will score if they make an action such as clicking or touching the canvas when the current degree is in that range. In addition there is also a target degree, and margin value that can be used to result in a range area in the circle. The game object contains values such as the current degree of the point in motion, and a value that reflects the total number of degrees in the main circle of the game.

#Pop lock game update#

Sense the time that I have started this post I have updated the source code a few times, when I come back to this one I like to experiment with new game modes, and features.įor this canvas example I made a game module that will be used to create and return a game state object, as well as provide methods to update that state object.

#Pop lock game full#

I want to play around with the various values that come to mind when making a game like this, and maybe make it work a little differently altogether so it is not just a full rip off of the original. So todays canvas example will be a game that is a clone of this pop the lock game to some extent, but a little different. Often I think that I put way to much time and thought into a game, so it is nice to take a break from that are work on a game like this. It is also a great example of what really matters when making a game which is just to make something that is fun, or addictive in a distinct unique way. Many of the game prototypes that I have made so far are the kind of projects where it takes a long time to get something together that is just starting to look like a game, but things do not always have to be that way when it comes to this sort of thing, a game can be simple. However there is so much room of programing things a little differently so that I am making something new rather than something that is just a clone of the same game. It is the kind of game where I can make a working clone within just about an hour or so when I am working at my best, sometimes even less than that when it comes to just the basic idea of what it is.

pop lock game pop lock game

I find myself making clones of this game now and then, in part because it is so easy to make a game like this. I can then try again and the object is to repeat this process up to a certain count of times to unlock a lock. It was a very simple game that just involved a circle moving along the path of another circle, and once it gets close to a target area you need to tap the screen or else you loose, you also loose if you tap to soon.

pop lock game

A long time ago I played a game called pop the lock on android, and managed to end up getting hooked for a while.









Pop lock game